Living Clay figures and Player Character Design

These pieces go with the IP I've been working on for my Senior Portfolio. I've been enjoying developing props and characters for the game and using 3d to speed up my workflow. I sculpted or roughly modeled everything and rigged it before drawing and painting to make sure the designs translated well into 3d

Some variations of Designs for living clay figures. They're inspired by Pikmin, so I wanted to have distinct types that are identifiable by color and pattern. I also sculpted and rigged them before drawing their final looks, so they would translate in 3d

Some variations of Designs for living clay figures. They're inspired by Pikmin, so I wanted to have distinct types that are identifiable by color and pattern. I also sculpted and rigged them before drawing their final looks, so they would translate in 3d

pattern iterations for figures. I researched minoan patterns but wanted their shape language to also fit with the abilities of the types of figures

pattern iterations for figures. I researched minoan patterns but wanted their shape language to also fit with the abilities of the types of figures

Thumbnails sketches exploring different types of clay figures

Thumbnails sketches exploring different types of clay figures

Prop design of Dolos' weapon . It is made to transform between a slingshot and a trident

Prop design of Dolos' weapon . It is made to transform between a slingshot and a trident

Color studies

Color studies

some of the rigged sculpted figures

some of the rigged sculpted figures